Halo 4 is the 4th in the halo chain. This resumes the story after halo 3. We do not know much about it but its guarantied to come out next year. So Halo Fans get ready to spend some big cash
Friday, November 4, 2011
Halo News
Halo 4 is the 4th in the halo chain. This resumes the story after halo 3. We do not know much about it but its guarantied to come out next year. So Halo Fans get ready to spend some big cash
Tuesday, November 1, 2011
Halo custom edition How to download multiplayer maps LINKS
Made by ME Website http://hce.halomaps.org/ CMT single player http://hce.halomaps.org/index.cfm?pg=1&sid=35 Multiplayer http://hce.halomaps.org/index.cfm?pg=1&sid=24 Recommended The_Great_War 3: http://hce.halomaps.org/index.cfm?fid=6071 CMT_Snow_grove : http://hce.halomaps.org/index.cfm?fid=2731 Yoyorast island : http://hce.halomaps.org/index.cfm?fid=1144 HugeAss : http://hce.halomaps.org/index.cfm?fid=1196 ColdSnap : http://hce.halomaps.org/index.cfm?fid=1770 H2 Coagulation : http://hce.halomaps.org/index.cfm?fid=1095
Monday, October 31, 2011
Bandits Phoenix Rising Mods
In this game you can almost modify anything. Car, weapons, anti-slip anything. There are some steps in doing this
FIRST MAKE A BACKUP IN A FOLDER OUTSIDE OF PROGRAM FILES.
USE THAT FOR THE MOD. ITS A MUST.
FOR WEAPONS
GO TO THE DIRECTORY then go to
DATA-WEAPON-PLAYER WEAPONS- the weapon of the choice
For now i'll give you shotgun
Do the changes to the shotgun
<projectile>
<ammo type="bullet" required="0"/>
<on_fire>
<range_damage range="40000" max_angle="300" damage_max="30000" damage_min="3000"/>
<effect name="shotgun_flame"/>
<spread max_angle="300000" multiplier="3000">
<raycast damage="30000"
range="60000"
reported_speed="1000"
tracer_rate="3"
tracer_width="3"
tracer_time="0.05"
tracer_color="3B331E">
FIRST MAKE A BACKUP IN A FOLDER OUTSIDE OF PROGRAM FILES.
USE THAT FOR THE MOD. ITS A MUST.
FOR WEAPONS
GO TO THE DIRECTORY then go to
DATA-WEAPON-PLAYER WEAPONS- the weapon of the choice
For now i'll give you shotgun
Do the changes to the shotgun
<projectile>
<ammo type="bullet" required="0"/>
<on_fire>
<range_damage range="40000" max_angle="300" damage_max="30000" damage_min="3000"/>
<effect name="shotgun_flame"/>
<spread max_angle="300000" multiplier="3000">
<raycast damage="30000"
range="60000"
reported_speed="1000"
tracer_rate="3"
tracer_width="3"
tracer_time="0.05"
tracer_color="3B331E">





